本文实例讲述了JavaScript基于面向对象实现的猜拳游戏。分享给大家供大家参考,具体如下:
html代码:
<!doctype html> <html> <head> <meta charset=\"UTF-8\"> <title>猜拳游戏</title> <link rel=\"stylesheet\" href=\"css/game.css\" rel=\"external nofollow\" ></link> </head> <body> <div id=\"game\"> <ul class=\"panel\"> <li> <p class=\"name\">我:name</p> <div class=\"anim user\"></div> </li> <li> <p class=\"name\">电脑:name</p> <div class=\"anim comp\"></div> </li> </ul> <div class=\"op\"> <button id=\"play\" onclick = \"game.Caiquan();\">开始</button> </div> <div id=\"text\" class=\"text\">请开始游戏...</div> <ul id=\"guess\" class=\"guess\"> <li> <div class=\"guess0\" onclick=\"game.verdict(0)\">石头</div> </li> <li> <div class=\"guess1\" onclick=\"game.verdict(1)\">剪刀</div> </li> <li> <div class=\"guess2\" onclick=\"game.verdict(2)\">布</div> </li> </ul> </div> <script type=\"text/javascript\" src=\"js/game.js\"></script> </body> </html>
css样式(字体:迷你简卡通)
*{ margin:0px; padding:0px; font-family:\'迷你简卡通\'; font-size:28px; } html,body{ width:100%; height:100%; background:rgba(244, 184, 202, 1); } ul{ list-style:none; } #game{ width:800px; height:600px; margin:auto; top:20%; } #game ul{ width:100%; height:415px; } #game ul li{ width:50%; height:100%; float:left; text-align:center; } #game ul li .anim{ width:223px; height:337px; border:10px solid #ff6699; border-radius:50%; margin:20px auto 0; background-position:center; background-repeat:no-repeat; } .user{ background:url(\'../img/readyl.png\'); } .comp{ background:url(\'../img/readyr.png\'); } #game .op{ width:100%; text-align:center; } #game .op button{ width:200px; height:60px; border:10px solid #ff6699; background:rgb(253, 217, 227); border-radius:50%; outline:none; cursor:pointer; font-weight:bold; } #game .op button:hover{ border-color:#ff0000; background-color:#ff0000; font-size:36px; color:rgb(253, 217, 227); } #game .op button.disabled{ border-color:#bbb; color:#bbb; background-color:#ccc; font-size:28px; cursor:default; } #game .guess{ width:220px; height:100%; position:fixed; top:0px; left:0px; display:none; } #game ul.guess li{ width:100%; height:32%; } #game ul.guess li div{ width:100%; height:90%; border:10px solid #ff6699; border-radius:50%; background-position:center; background-repeat:no-repeat; cursor:pointer; background-color:rgba(244, 184, 202, 1); } #game ul.guess li div:hover{ background-color:#ff6699; color:#fff; } div.guess0{ background-image:url(\'../img/0.png\'); } div.guess1{ background-image:url(\'../img/1.png\'); } div.guess2{ background-image:url(\'../img/2.png\'); } #game div.text{ margin-top:20px; text-align:center; font-size:50px; font-weight:bold; }
js代码
Function.prototype.extend = function( fn ){ for( var attr in fn.prototype ){ this.prototype[attr] = fn.prototype[attr]; } } //父级构造函数用于继承,共有属性 function Caiquan( name ){ this.name = name; this.point = 0; } //用于继承下面衍生,共有方法 Caiquan.prototype.guess = function(){} //继承父,玩家的构造函数 function User( name ){ Caiquan.call(this,name); } User.extend( Caiquan ); User.prototype.guess = function( point ){ return this.point = point; } //电脑的构造函数 function Comp( name ){ Caiquan.call(this,name); } Comp.extend( Caiquan ) ; //电脑的猜拳方法,随机 Comp.prototype.guess = function(){ return this.point = Math.floor( Math.random()*3 ); } //裁判构造函数 function Game( u , c ){ this.text = document.getElementById(\'text\'); this.btn = document.getElementById(\"play\"); this.user = u; this.comp = c; this.classN =document.getElementsByClassName(\'name\'); this.guess = document.getElementById(\"guess\"); this.anim = document.getElementsByClassName(\"anim\"); this.num = 0; this.init(); this.tiemr = null; } Game.prototype.Caiquan = function(){ this.textValue( \'请出拳...\' ); this.BtnDisable(); this.start(); this.guess.style.display = \'block\'; } //怎么玩 Game.prototype.start = function(){ var This = this; this.timer = setInterval(function(){ This.anim[0].className = \'anim user guess\' +( ( This.num ++ ) % 3 ); This.anim[1].className = \'anim comp guess\' + ( ( This.num ++ ) % 3 ) ; },500) } //初始化名字 Game.prototype.init = function(){ this.classN[0].innerHTML = \'我:\' + this.user.name; this.classN[1].innerHTML = \'电脑:\' + this.comp.name; } //提示面板区域的修改 Game.prototype.textValue = function( val ){ this.text.innerHTML = val; } //按钮失效 Game.prototype.BtnDisable = function(){ if( this.btn.disabled ){ this.btn.disabled = false; this.btn.className =\'\'; this.btn.innerHTML = \'再来一次\' }else{ this.btn.disabled = true; this.btn.className =\'disabled\'; } } Game.prototype.verdict = function( point ){ clearInterval(this.timer); var userGu = user.guess(point); var compGu = comp.guess(); this.anim[0].className = \'anim user guess\' + userGu; this.anim[1].className = \'anim comp guess\' + compGu; var res = userGu - compGu; switch (res){ case 0: this.textValue(\'平局!!!\') break; case 1: case -2: this.textValue(\'lose~~~\'); break; case 2: case -1: this.textValue(\'win!!!\') break; } this.guess.style.display = \'none\'; this.BtnDisable(); } var user = new User( \'锐雯\' ); var comp = new Comp( \'拉克丝\' ); var game = new Game( user , comp );
更多关于JavaScript相关内容感兴趣的读者可查看本站专题:《javascript面向对象入门教程》、《JavaScript错误与调试技巧总结》、《JavaScript数据结构与算法技巧总结》、《JavaScript遍历算法与技巧总结》及《JavaScript数学运算用法总结》
希望本文所述对大家JavaScript程序设计有所帮助。
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