实例如下所示:
<!DOCTYPE html> <html> <head> <meta charset=\"utf-8\" /> <title></title> </head> <body> <div> <div> <!--<input type=\"button\" id=\"open\" value=\"open\"></input> <input type=\"button\" id= \"save\" value = \"save\"></input> <input type=\"button\" id= \"color\" value=\"color\"></input> --> <input type=\"button\" value=\"size\"></input> <input type=\"text\" id=\"size\" onchange=\"sizeChange()\"></input> <input type=\"button\" id=\"clear\" value=\"clear\"></input> <input type=\"button\" id=\"eraser\" value=\"eraser\" onclick=\"doEraser()\"></input> <select id = \"shape\" onchange=\"shapeChange()\"> <option value = \"99\">shape</option> <option value = \"1\">rectangle</option> <option value = \"0\">circle</option> <option value = \"2\">line</option> </select> <input id=\"color\" type=\"color\"/> </div> <canvas id=\"myCanvas\" style=\" border:1px solid;\" width=\"800\" height=\"500\"></canvas> </div> </body> <script language=\"JavaScript\"> var shap = 99; //0 is circle; 1 is rectangle var orignalX, orignalY;//the coordinate of mouse down var lastX, lastY;//the coordinate of last mouse position var isMouseDown = false; // flag of mouse pressing down var myCanvas = document.getElementById(\"myCanvas\"); var context = myCanvas.getContext(\'2d\'); var width = myCanvas.width, height = myCanvas.height; var data;//storing last canvas\' content context.strokeStyle = \"black\"; context.strokeWidth=1; context.lineWidth = 1; document.getElementById(\'color\').onchange = function(){ context.strokeStyle = this.value }; function doEraser(){ context.strokeStyle = \"white\"; shap = 2; } function sizeChange(){ context.lineWidth = parseInt(document.getElementById(\'size\').value); } function shapeChange(){ context.strokeStyle = \"black\"; var myselect = document.getElementById(\"shape\"); var index=myselect.selectedIndex ; var myvalue = myselect.options[index].value; var mytext=myselect.options[index].text; shap = parseInt(myvalue); } function myCanvasMouseDown(event) { //event.preventDefault(); if(event.button == 0) { orignalX = event.offsetX; orignalY = event.offsetY; context.moveTo(orignalX,orignalY); data = context.getImageData(0, 0, width, height); isMouseDown = true; } } function myCanvasMouseMove(event) { if (isMouseDown){ //event.preventDefault(); switch(shap){ case 0: context.clearRect(0,0,width,height); context.putImageData(data,0,0); lastX = event.offsetX; lastY = event.offsetY; context.beginPath(); context.arc(orignalX+(lastX-orignalX)/2,orignalY+(lastY-orignalY)/2,Math.abs(lastX-orignalX)/2,0,Math.PI * 2,true); context.stroke(); context.closePath(); break; case 1: context.clearRect(0,0,width,height); context.putImageData(data,0,0); lastX = event.offsetX; lastY = event.offsetY; context.strokeRect(orignalX, orignalY, lastX-orignalX, lastY-orignalY); break; case 2: lastX = event.offsetX; lastY = event.offsetY; context.lineTo(lastX, lastY); //根据鼠标路径绘画 context.stroke(); //立即渲染 break; } } } function myCanvasMouseUp(event) { if (isMouseDown){ //event.preventDefault(); context.clearRect(0,0,width,height); context.putImageData(data,0,0); lastX = event.offsetX; lastY = event.offsetY; switch(shap){ case 0: context.beginPath(); context.arc(orignalX+(lastX-orignalX)/2,orignalY+(lastY-orignalY)/2,Math.abs(lastX-orignalX)/2,0,Math.PI * 2,true); context.stroke(); context.closePath(); break; case 1: context.beginPath(); context.strokeRect(orignalX, orignalY, lastX-orignalX, lastY-orignalY); context.closePath(); break; case 2: context.lineTo(lastX, lastY); //根据鼠标路径绘画 context.stroke(); //立即渲染 break; } isMouseDown = false; lastX = null; lastY = null; orignalX = null; orignalY = null; data = context.getImageData(0, 0, width, height); context.beginPath(); context.clearRect(0,0,width,height); context.putImageData(data,0,0); context.closePath(); } } myCanvas.addEventListener(\"mousedown\", myCanvasMouseDown, false); myCanvas.addEventListener(\"mousemove\", myCanvasMouseMove, false); myCanvas.addEventListener(\"mouseup\", myCanvasMouseUp, false); </script> </html>
以上这篇javaScript canvas实现(画笔大小 颜色 橡皮的实例)就是小编分享给大家的全部内容了,希望能给大家一个参考,也希望大家多多支持。
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