原生js实现贪吃蛇游戏

原生JavaScript实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下

原生js实现贪吃蛇游戏

代码:

<script>
 var timer = null;
 var oMain = document.getElementById(\"main\");
 
 function Map(atom,xnum,ynum){//地图,设置单位大小,及根据单位大小创建地图
  this.atom = atom;
  this.xnum = xnum;
  this.ynum = ynum;
  
  this.create = function(){
  
  this.canvas = document.createElement(\"div\");
  this.canvas.style.cssText = \"position: relative;top: 40px;border: 1px solid red;background: #F1F1F1;\"
  this.canvas.style.width = this.atom * this.xnum + \"px\";//画布宽
  this.canvas.style.height = this.atom * this.ynum + \"px\";//画布高
  main.appendChild(this.canvas);
  }
 }
 
 function Food(map){//食物
  this.width = map.atom;
  this.height = map.atom;
  //实现随机背景色
  this.bgColor = \"rgb(\"+Math.floor(Math.random()*200)+\",\"+Math.floor(Math.random()*200)+\",\"+Math.floor(Math.random()*200)+\")\";
 
  this.x = Math.floor(Math.random()*map.xnum);
  this.y = Math.floor(Math.random()*map.ynum);
  
  this.flag = document.createElement(\'div\');
  this.flag.style.width = this.width + \'px\';
  this.flag.style.height = this.height + \'px\';
  this.flag.style.backgroundColor = this.bgColor;
  this.flag.style.borderRadius = \'50%\';
  this.flag.style.position = \"absolute\";
  this.flag.style.left = this.x * this.width + \'px\';
  this.flag.style.top = this.y * this.height + \'px\';
  
  map.canvas.appendChild(this.flag);
 }
 
 //重新开始
 function restart(map,snake){
  for(var i=0; i<snake.body.length; i++){
  map.canvas.removeChild(snake.body[i].flag);
  }
  snake.body = [
  {x : 2,y : 0},//蛇头
  {x : 1,y : 0},//蛇身
  {x : 0,y : 0}//蛇尾
  ]
  snake.direction = \"right\";
  snake.display();
  
  map.canvas.removeChild(food.flag);
  food = new Food(map);
 }
 
 function Snake(map){
  this.width = map.atom;
  this.height = map.atom;
  
  this.direction = \"right\";
  
  this.body = [
  {x : 2,y : 0},
  {x : 1,y : 0},
  {x : 0,y : 0}
  ]
  
  this.display = function(){
  for(var i=0; i<this.body.length; i++){
   if(this.body[i].x != null){
   var s = document.createElement(\'div\');
   //将节点保存
   this.body[i].flag = s;
   
   //设置样式
   s.style.width = this.width + \'px\';
   s.style.height = this.height + \'px\';
   s.style.backgroundColor = \"rgb(\"+Math.floor(Math.random()*200)+\",\"+Math.floor(Math.random()*200)+\",\"+Math.floor(Math.random()*200)+\")\";
   s.style.borderRadius = \'50%\';
   
   //设置位置
   s.style.position = \"absolute\";
   s.style.left = this.body[i].x * this.width + \'px\';
   s.style.top = this.body[i].y * this.height + \'px\';
   
   //添加到地图
   map.canvas.appendChild(s);
   }
  }
  }
  
  this.run = function(){
  for(var i=this.body.length-1; i>0; i--){
   this.body[i].x = this.body[i-1].x;
   this.body[i].y = this.body[i-1].y
   
  }
  switch(this.direction){
   case \"left\":this.body[0].x -= 1;break;
   case \"right\":this.body[0].x += 1;break;
   case \"up\":this.body[0].y -= 1;break;
   case \"down\":this.body[0].y += 1;break;
  }
  //吃食物
  if(this.body[0].x == food.x && this.body[0].y == food.y){
   this.body.push({x : null,y : null,flag : null});
   
   map.canvas.removeChild(food.flag);
   food = new Food(map);
  }
  
  //判断游戏结束
  if(this.body[0].x<0 || this.body[0].x>map.xnum-1 || this.body[0].y<0 || this.body[0].y>map.ynum-1){
   clearInterval(timer);
   alert(\"GAME OVER!\");
   restart(map,this);
   return false;
  }
  for(var i=4; i<this.body.length; i++){
   if(this.body[0].x == this.body[i].x && this.body[0].y == this.body[i].y){
   clearInterval(timer);
   alert(\"GAME OVER!\");
   restart(map,this);
   return false;
   }
  }
  
  //删除原来
  for(var i=0; i<this.body.length; i++){
   if(this.body[i].flag != null){
   map.canvas.removeChild(this.body[i].flag);
   }
  }
  this.display();
  }
 }

 
 //创建地图对象
 var map = new Map(20,40,20);
 map.create();
 
 //创建食物对象
 var food = new Food(map);
 
 //创建蛇对象
 var snake = new Snake(map);
 snake.display();
 
 
 //加上键盘事件(改变蛇头方向)
 window.onkeydown = function(e){
  event = e || window.event;
  
  switch(event.keyCode){
  case 38:
   if(snake.direction != \"down\")//禁止掉头
   snake.direction = \"up\";
  break;
  case 40:
   if(snake.direction != \"up\")
   snake.direction = \"down\";
  break;
  case 37:
   if(snake.direction != \"right\")
   snake.direction = \"left\";
  break;
  case 39:
   if(snake.direction != \"left\")
   snake.direction = \"right\";
  break;
  }
 }
 
 var speed = 100;
 
 function start(){
  clearInterval(timer);
  timer = setInterval(function(){
  snake.run();
  document.getElementById(\"score\").innerHTML = snake.body.length-3;
  start();
  },speed)
 }
 
 //难度
 document.getElementById(\"1\").onclick = function(){
  speed = 100;
 }
 
 document.getElementById(\"2\").onclick = function(){
  speed = 50;
 }
 
 document.getElementById(\"3\").onclick = function(){
  speed = 20;
 }
 
 document.getElementById(\"begin\").onclick = function(){
  start();
 }
 
 document.getElementById(\"pause\").onclick = function(){
  
  clearInterval(timer);
 }
</script>

代码仅有js部分,完整代码可以上我的github免费下载

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