本文实例为大家分享了微信小程序实现摇筛子效果的具体代码,供大家参考,具体内容如下
1.效果图:
2.HTML代码:
<!--pages/game/game.wxml--> <view class=\"text\">筛子点数为:{{total}}</view> <view class=\"point1\"> <image src=\"{{top}}\"> </image> </view> <view class=\"point2\"> <image src=\"{{left}}\"></image> <image src=\"{{right}}\"> </image> </view> <button class=\'{{btn}}\' bindtap=\'click\'>{{texts}}</button>
3.js代码:
data: { top: \"../images/images/1-point.png\", total: \'\', left: \"../images/images/2-point.png\", right: \"../images/images/3-point.png\", btn: \'.btnStart\', texts:\'摇一摇\', flag: true, img:[ \"../images/images/1-point.png\", \"../images/images/2-point.png\", \"../images/images/3-point.png\", \"../images/images/4-point.png\", \"../images/images/5-point.png\", \"../images/images/6-point.png\" ] }, /** * 生命周期函数--监听页面加载 */ click:function(){ var self=this; if(this.data.flag){ self.timer=setInterval(function(){ var one = Math.floor(Math.random() * 6); var two = Math.floor(Math.random() * 6); var three = Math.floor(Math.random() * 6); self.setData({ top: self.data.img[one], left: self.data.img[two], right: self.data.img[three], total:one+two+three+3, }) },200) self.setData({ btn: \".btnEnd\", texts: \'停止\', flag:false, }) } else { clearInterval(self.timer); self.setData({ btn: \".btnStart\", texts: \'摇一摇\', flag: true, }) } },
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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