说明
1. 状态机是一个非常实用的理论。在涉及到复杂的场景,建立状态机模型,能带来极大的方便。比如,网络连接、模型状态、业务逻辑。
2. 状态机并不复杂, 重要的是它的思想,能够极大减轻复杂度。使用时关键在于定义好事件和动作。
基本概念
State: 状态 Event: 事件. 事件触发状态变换 Action: 动作. event发生前或后执行的动作 transition: 变换. 状态变换
github
https://github.com/pytransitions/transitions
安装
pip install transitions
简单示例
# 连接协议状态机 from transitions.extensions import HierarchicalMachine as Machine from transitions.extensions.nesting import NestedState class ConnectionStateMachine: \"\"\"Connection state machine.\"\"\" def __init__(self, callbacks=None): \"\"\" :param callbacks: callbacks for the state machine \"\"\" self.callbacks = {} # 定义状态 self.states = [\"STATE_NOT_CONNECTED\", { \'name\': \"STATE_CONNECTED\", # 状态名 \'on_enter\': self._on_enter_CONNECTED, # 进入状态触发 \'on_exit\': self._on_exit_CONNECTED, # 退出状态触发 \'children\': [ # 状态嵌套 \"STATE_NOT_SELECTED\", { \'name\': \"STATE_SELECTED\", \'on_enter\': self._on_enter_CONNECTED_SELECTED } ] }] # transition 1 self.machine = Machine(model=self, states=self.states, initial=\"STATE_NOT_CONNECTED\", auto_transitions=False) if callbacks: self.callbacks = callbacks # 定义状态变换 self.machine.add_transition(\'connect\', \"STATE_NOT_CONNECTED\", \"STATE_CONNECTED_NOT_SELECTED\") # transition 2 self.machine.add_transition(\'disconnect\', \"STATE_CONNECTED\", \"STATE_NOT_CONNECTED\") # transition 3 self.machine.add_transition(\'select\', \"STATE_CONNECTED_NOT_SELECTED\", \"STATE_CONNECTED_SELECTED\") # transition 4 self.machine.add_transition(\'deselect\', \"STATE_CONNECTED_SELECTED\", \"STATE_CONNECTED_NOT_SELECTED\") # transition 5 self.machine.add_transition(\'timeoutT7\', \"STATE_CONNECTED_NOT_SELECTED\", \"STATE_NOT_CONNECTED\") # transition 6 # 事件触发的动作 def _on_enter_CONNECTED(self): if \"on_enter_CONNECTED\" in self.callbacks: self.callbacks[\"on_enter_CONNECTED\"]() def _on_exit_CONNECTED(self): if \"on_exit_CONNECTED\" in self.callbacks: self.callbacks[\"on_exit_CONNECTED\"]() def _on_enter_CONNECTED_SELECTED(self): if \"on_enter_CONNECTED_SELECTED\" in self.callbacks: self.callbacks[\"on_enter_CONNECTED_SELECTED\"]()
定义状态机
# 一般都是两种:不嵌套、嵌套 from transitions import Machine #不嵌套 from transitions.extensions import HierarchicalMachine as Machine # 嵌套 # 检查状态 machine.state machine.is_<state_name>()
定义状态
# 状态可以是三种类型: 对象、字符串、字典 from transitions import State states = [ State(name=\"solid\"), # 对象 \"liquid\", # 字符串 {\"name\": \"gas\"} # 字典 ]
定义变换
# 定义函数 machine.add_transition(trigger, source, dest, ) trigger(str) 方法名,触发状态转换 source(str or list) 源状态 dest(str) 目标状态 # 加上变换 machine.add_transition(trigger=\"wake_up\", source=\"asleep\", dest=\"hanging out\") machine.add_transition(\'work_out\', \'hanging out\', \'hungry\') machine.add_transition(\'nap\', \'*\', \'asleep\') # 从任意状态变为asleep
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