学Python中,自我感觉学的还不错的亚子~想做点什么来练练手,然后我疯狂的找各种小游戏的教程源码什么的,于是我就疯狂的找呀找呀,就找到了一大堆,哈哈哈
毕竟我是从小就有一个游戏梦,现在就弥补一下自己小时候没有玩过瘾的游戏补上叭~
提示:爱学习哦,不要沉迷游戏,平时打发一下无聊时间最好啦
拿走源码的还请留言说一下好吗?不管是想学习的想转发的想干啥的,还请都点个赞说一下不,我也找的不容易呀
1、21点数字小游戏展示:
首先配置文件的源码:
\'\'\'配置文件\'\'\' import os # 一些常量 RED = (255, 0, 0) BLACK = (0, 0, 0) AZURE = (240, 255, 255) WHITE = (255, 255, 255) MISTYROSE = (255, 228, 225) PALETURQUOISE = (175, 238, 238) PAPAYAWHIP = (255, 239, 213) CURRENTPATH = os.getcwd() FONTPATH = os.path.join(CURRENTPATH, \'resources/fonts/font.TTF\') AUDIOWINPATH = os.path.join(CURRENTPATH, \'resources/audios/win.wav\') AUDIOLOSEPATH = os.path.join(CURRENTPATH, \'resources/audios/lose.wav\') AUDIOWARNPATH = os.path.join(CURRENTPATH, \'resources/audios/warn.wav\') BGMPATH = os.path.join(CURRENTPATH, \'resources/audios/bgm.mp3\') # 数字卡片 # --数字卡片字体颜色 NUMBERFONT_COLORS = [BLACK, RED] # --数字卡片背景颜色 NUMBERCARD_COLORS = [MISTYROSE, PALETURQUOISE] # --数字卡片字体路径与大小 NUMBERFONT = [FONTPATH, 50] # --数字卡片位置 NUMBERCARD_POSITIONS = [(25, 50, 150, 200), (225, 50, 150, 200), (425, 50, 150, 200), (625, 50, 150, 200)] # 运算符卡片 # --运算符种类 OPREATORS = [\'+\', \'-\', \'×\', \'÷\'] # --运算符卡片字体颜色 OPREATORFONT_COLORS = [BLACK, RED] # --运算符卡片背景颜色 OPERATORCARD_COLORS = [MISTYROSE, PALETURQUOISE] # --运算符卡片字体路径与大小 OPERATORFONT = [FONTPATH, 30] # --运算符卡片位置 OPERATORCARD_POSITIONS = [(230, 300, 50, 50), (330, 300, 50, 50), (430, 300, 50, 50), (530, 300, 50, 50)] # 按钮卡片 # --按钮类型 BUTTONS = [\'RESET\', \'ANSWERS\', \'NEXT\'] # --按钮卡片字体颜色 BUTTONFONT_COLORS = [BLACK, BLACK] # --按钮卡片背景颜色 BUTTONCARD_COLORS = [MISTYROSE, PALETURQUOISE] # --按钮卡片字体路径与大小 BUTTONFONT = [FONTPATH, 30] # --按钮卡片位置 BUTTONCARD_POSITIONS = [(25, 400, 700/3, 150), (50+700/3, 400, 700/3, 150), (75+1400/3, 400, 700/3, 150)] # 屏幕大小 SCREENSIZE = (800, 600) # 卡片类型 GROUPTYPES = [\'NUMBER\', \'OPREATOR\', \'BUTTON\']
游戏源码:
import os import sys import pygame from cfg import * from modules import * from fractions import Fraction \'\'\'检查控件是否被点击\'\'\' def checkClicked(group, mouse_pos, group_type=\'NUMBER\'): selected = [] # 数字卡片/运算符卡片 if group_type == GROUPTYPES[0] or group_type == GROUPTYPES[1]: max_selected = 2 if group_type == GROUPTYPES[0] else 1 num_selected = 0 for each in group: num_selected += int(each.is_selected) for each in group: if each.rect.collidepoint(mouse_pos): if each.is_selected: each.is_selected = not each.is_selected num_selected -= 1 each.select_order = None else: if num_selected < max_selected: each.is_selected = not each.is_selected num_selected += 1 each.select_order = str(num_selected) if each.is_selected: selected.append(each.attribute) # 按钮卡片 elif group_type == GROUPTYPES[2]: for each in group: if each.rect.collidepoint(mouse_pos): each.is_selected = True selected.append(each.attribute) # 抛出异常 else: raise ValueError(\'checkClicked.group_type unsupport %s, expect %s, %s or %s...\' % (group_type, *GROUPTYPES)) return selected \'\'\'获取数字精灵组\'\'\' def getNumberSpritesGroup(numbers): number_sprites_group = pygame.sprite.Group() for idx, number in enumerate(numbers): args = (*NUMBERCARD_POSITIONS[idx], str(number), NUMBERFONT, NUMBERFONT_COLORS, NUMBERCARD_COLORS, str(number)) number_sprites_group.add(Card(*args)) return number_sprites_group \'\'\'获取运算符精灵组\'\'\' def getOperatorSpritesGroup(operators): operator_sprites_group = pygame.sprite.Group() for idx, operator in enumerate(operators): args = (*OPERATORCARD_POSITIONS[idx], str(operator), OPERATORFONT, OPREATORFONT_COLORS, OPERATORCARD_COLORS, str(operator)) operator_sprites_group.add(Card(*args)) return operator_sprites_group \'\'\'获取按钮精灵组\'\'\' def getButtonSpritesGroup(buttons): button_sprites_group = pygame.sprite.Group() for idx, button in enumerate(buttons): args = (*BUTTONCARD_POSITIONS[idx], str(button), BUTTONFONT, BUTTONFONT_COLORS, BUTTONCARD_COLORS, str(button)) button_sprites_group.add(Button(*args)) return button_sprites_group \'\'\'计算\'\'\' def calculate(number1, number2, operator): operator_map = {\'+\': \'+\', \'-\': \'-\', \'×\': \'*\', \'÷\': \'/\'} try: result = str(eval(number1+operator_map[operator]+number2)) return result if \'.\' not in result else str(Fraction(number1+operator_map[operator]+number2)) except: return None \'\'\'在屏幕上显示信息\'\'\' def showInfo(text, screen): rect = pygame.Rect(200, 180, 400, 200) pygame.draw.rect(screen, PAPAYAWHIP, rect) font = pygame.font.Font(FONTPATH, 40) text_render = font.render(text, True, BLACK) font_size = font.size(text) screen.blit(text_render, (rect.x+(rect.width-font_size[0])/2, rect.y+(rect.height-font_size[1])/2)) \'\'\'主函数\'\'\' def main(): # 初始化, 导入必要的游戏素材 pygame.init() pygame.mixer.init() screen = pygame.display.set_mode(SCREENSIZE) pygame.display.set_caption(\'24 point —— 九歌\') win_sound = pygame.mixer.Sound(AUDIOWINPATH) lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH) warn_sound = pygame.mixer.Sound(AUDIOWARNPATH) pygame.mixer.music.load(BGMPATH) pygame.mixer.music.play(-1, 0.0) # 24点游戏生成器 game24_gen = game24Generator() game24_gen.generate() # 精灵组 # --数字 number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now) # --运算符 operator_sprites_group = getOperatorSpritesGroup(OPREATORS) # --按钮 button_sprites_group = getButtonSpritesGroup(BUTTONS) # 游戏主循环 clock = pygame.time.Clock() selected_numbers = [] selected_operators = [] selected_buttons = [] is_win = False while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit(-1) elif event.type == pygame.MOUSEBUTTONUP: mouse_pos = pygame.mouse.get_pos() selected_numbers = checkClicked(number_sprites_group, mouse_pos, \'NUMBER\') selected_operators = checkClicked(operator_sprites_group, mouse_pos, \'OPREATOR\') selected_buttons = checkClicked(button_sprites_group, mouse_pos, \'BUTTON\') screen.fill(AZURE) # 更新数字 if len(selected_numbers) == 2 and len(selected_operators) == 1: noselected_numbers = [] for each in number_sprites_group: if each.is_selected: if each.select_order == \'1\': selected_number1 = each.attribute elif each.select_order == \'2\': selected_number2 = each.attribute else: raise ValueError(\'Unknow select_order %s, expect 1 or 2...\' % each.select_order) else: noselected_numbers.append(each.attribute) each.is_selected = False for each in operator_sprites_group: each.is_selected = False result = calculate(selected_number1, selected_number2, *selected_operators) if result is not None: game24_gen.numbers_now = noselected_numbers + [result] is_win = game24_gen.check() if is_win: win_sound.play() if not is_win and len(game24_gen.numbers_now) == 1: lose_sound.play() else: warn_sound.play() selected_numbers = [] selected_operators = [] number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now) # 精灵都画到screen上 for each in number_sprites_group: each.draw(screen, pygame.mouse.get_pos()) for each in operator_sprites_group: each.draw(screen, pygame.mouse.get_pos()) for each in button_sprites_group: if selected_buttons and selected_buttons[0] in [\'RESET\', \'NEXT\']: is_win = False if selected_buttons and each.attribute == selected_buttons[0]: each.is_selected = False number_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group) selected_buttons = [] each.draw(screen, pygame.mouse.get_pos()) # 游戏胜利 if is_win: showInfo(\'Congratulations\', screen) # 游戏失败 if not is_win and len(game24_gen.numbers_now) == 1: showInfo(\'Game Over\', screen) pygame.display.flip() clock.tick(30) \'\'\'run\'\'\' if __name__ == \'__main__\': main()
2、保卫森林大作战啦啦
展示:
首先配置文件的源码:
\'\'\'配置文件\'\'\' import os \'\'\'屏幕大小\'\'\' SCREENSIZE = (800, 600) \'\'\'图片路径\'\'\' IMAGEPATHS = { \'choice\': { \'load_game\': os.path.join(os.getcwd(), \'resources/images/choice/load_game.png\'), \'map1\': os.path.join(os.getcwd(), \'resources/images/choice/map1.png\'), \'map1_black\': os.path.join(os.getcwd(), \'resources/images/choice/map1_black.png\'), \'map1_red\': os.path.join(os.getcwd(), \'resources/images/choice/map1_red.png\'), \'map2\': os.path.join(os.getcwd(), \'resources/images/choice/map2.png\'), \'map2_black\': os.path.join(os.getcwd(), \'resources/images/choice/map2_black.png\'), \'map2_red\': os.path.join(os.getcwd(), \'resources/images/choice/map2_red.png\'), \'map3\': os.path.join(os.getcwd(), \'resources/images/choice/map3.png\'), \'map3_black\': os.path.join(os.getcwd(), \'resources/images/choice/map3_black.png\'), \'map3_red\': os.path.join(os.getcwd(), \'resources/images/choice/map3_red.png\'), }, \'end\': { \'gameover\': os.path.join(os.getcwd(), \'resources/images/end/gameover.png\'), \'continue_red\': os.path.join(os.getcwd(), \'resources/images/end/continue_red.png\'), \'continue_black\': os.path.join(os.getcwd(), \'resources/images/end/continue_black.png\'), }, \'game\': { \'arrow1\': os.path.join(os.getcwd(), \'resources/images/game/arrow1.png\'), \'arrow2\': os.path.join(os.getcwd(), \'resources/images/game/arrow2.png\'), \'arrow3\': os.path.join(os.getcwd(), \'resources/images/game/arrow3.png\'), \'basic_tower\': os.path.join(os.getcwd(), \'resources/images/game/basic_tower.png\'), \'boulder\': os.path.join(os.getcwd(), \'resources/images/game/boulder.png\'), \'bush\': os.path.join(os.getcwd(), \'resources/images/game/bush.png\'), \'cave\': os.path.join(os.getcwd(), \'resources/images/game/cave.png\'), \'dirt\': os.path.join(os.getcwd(), \'resources/images/game/dirt.png\'), \'enemy_blue\': os.path.join(os.getcwd(), \'resources/images/game/enemy_blue.png\'), \'enemy_pink\': os.path.join(os.getcwd(), \'resources/images/game/enemy_pink.png\'), \'enemy_red\': os.path.join(os.getcwd(), \'resources/images/game/enemy_red.png\'), \'enemy_yellow\': os.path.join(os.getcwd(), \'resources/images/game/enemy_yellow.png\'), \'godark\': os.path.join(os.getcwd(), \'resources/images/game/godark.png\'), \'golight\': os.path.join(os.getcwd(), \'resources/images/game/golight.png\'), \'grass\': os.path.join(os.getcwd(), \'resources/images/game/grass.png\'), \'healthfont\': os.path.join(os.getcwd(), \'resources/images/game/healthfont.png\'), \'heavy_tower\': os.path.join(os.getcwd(), \'resources/images/game/heavy_tower.png\'), \'med_tower\': os.path.join(os.getcwd(), \'resources/images/game/med_tower.png\'), \'nexus\': os.path.join(os.getcwd(), \'resources/images/game/nexus.png\'), \'othergrass\': os.path.join(os.getcwd(), \'resources/images/game/othergrass.png\'), \'path\': os.path.join(os.getcwd(), \'resources/images/game/path.png\'), \'rock\': os.path.join(os.getcwd(), \'resources/images/game/rock.png\'), \'tiles\': os.path.join(os.getcwd(), \'resources/images/game/tiles.png\'), \'unitfont\': os.path.join(os.getcwd(), \'resources/images/game/unitfont.png\'), \'water\': os.path.join(os.getcwd(), \'resources/images/game/water.png\'), \'x\': os.path.join(os.getcwd(), \'resources/images/game/x.png\'), }, \'pause\': { \'gamepaused\': os.path.join(os.getcwd(), \'resources/images/pause/gamepaused.png\'), \'resume_black\': os.path.join(os.getcwd(), \'resources/images/pause/resume_black.png\'), \'resume_red\': os.path.join(os.getcwd(), \'resources/images/pause/resume_red.png\'), }, \'start\': { \'play_black\': os.path.join(os.getcwd(), \'resources/images/start/play_black.png\'), \'play_red\': os.path.join(os.getcwd(), \'resources/images/start/play_red.png\'), \'quit_black\': os.path.join(os.getcwd(), \'resources/images/start/quit_black.png\'), \'quit_red\': os.path.join(os.getcwd(), \'resources/images/start/quit_red.png\'), \'start_interface\': os.path.join(os.getcwd(), \'resources/images/start/start_interface.png\'), }, } \'\'\'地图路径\'\'\' MAPPATHS = { \'1\': os.path.join(os.getcwd(), \'resources/maps/1.map\'), \'2\': os.path.join(os.getcwd(), \'resources/maps/2.map\'), \'3\': os.path.join(os.getcwd(), \'resources/maps/3.map\'), } \'\'\'字体路径\'\'\' FONTPATHS = { \'Calibri\': os.path.join(os.getcwd(), \'resources/fonts/Calibri.ttf\'), \'m04\': os.path.join(os.getcwd(), \'resources/fonts/m04.ttf\'), \'Microsoft Sans Serif\': os.path.join(os.getcwd(), \'resources/fonts/Microsoft Sans Serif.ttf\'), } \'\'\'不同难度的settings\'\'\' DIFFICULTYPATHS = { \'easy\': os.path.join(os.getcwd(), \'resources/difficulties/easy.json\'), \'hard\': os.path.join(os.getcwd(), \'resources/difficulties/hard.json\'), \'medium\': os.path.join(os.getcwd(), \'resources/difficulties/medium.json\'), }
游戏源码:
import cfg import pygame from modules import * \'\'\'主函数\'\'\' def main(): pygame.init() pygame.mixer.init() pygame.mixer.music.load(cfg.AUDIOPATHS[\'bgm\']) pygame.mixer.music.play(-1, 0.0) pygame.mixer.music.set_volume(0.25) screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption(\"塔防游戏 —— 九歌\") # 调用游戏开始界面 start_interface = StartInterface(cfg) is_play = start_interface.update(screen) if not is_play: return # 调用游戏界面 while True: choice_interface = ChoiceInterface(cfg) map_choice, difficulty_choice = choice_interface.update(screen) game_interface = GamingInterface(cfg) game_interface.start(screen, map_path=cfg.MAPPATHS[str(map_choice)], difficulty_path=cfg.DIFFICULTYPATHS[str(difficulty_choice)]) end_interface = EndInterface(cfg) end_interface.update(screen) \'\'\'run\'\'\' if __name__ == \'__main__\': main()
3、超级大的迷宫
展示:
首先配置文件的源码:
\'\'\'配置文件\'\'\' import os \'\'\'屏幕大小\'\'\' SCREENSIZE = (800, 625) \'\'\'游戏素材\'\'\' BGMPATH = os.path.join(os.getcwd(), \'resources/audios/bgm.mp3\') HEROPICPATH = os.path.join(os.getcwd(), \'resources/images/hero.png\') \'\'\'FPS\'\'\' FPS = 20 \'\'\'块大小\'\'\' BLOCKSIZE = 15 MAZESIZE = (35, 50) # num_rows * num_cols BORDERSIZE = (25, 50) # 25 * 2 + 50 * 15 = 800, 50 * 2 + 35 * 15 = 625
游戏源码:
import cfg import sys import pygame from modules import * \'\'\'主函数\'\'\' def main(cfg): # 初始化 pygame.init() pygame.mixer.init() pygame.font.init() pygame.mixer.music.load(cfg.BGMPATH) pygame.mixer.music.play(-1, 0.0) screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption(\'Maze —— 九歌\') font = pygame.font.SysFont(\'Consolas\', 15) # 开始界面 Interface(screen, cfg, \'game_start\') # 记录关卡数 num_levels = 0 # 记录最少用了多少步通关 best_scores = \'None\' # 关卡循环切换 while True: num_levels += 1 clock = pygame.time.Clock() screen = pygame.display.set_mode(cfg.SCREENSIZE) # --随机生成关卡地图 maze_now = RandomMaze(cfg.MAZESIZE, cfg.BLOCKSIZE, cfg.BORDERSIZE) # --生成hero hero_now = Hero(cfg.HEROPICPATH, [0, 0], cfg.BLOCKSIZE, cfg.BORDERSIZE) # --统计步数 num_steps = 0 # --关卡内主循环 while True: dt = clock.tick(cfg.FPS) screen.fill((255, 255, 255)) is_move = False # ----↑↓←→控制hero for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit(-1) elif event.type == pygame.KEYDOWN: if event.key == pygame.K_UP: is_move = hero_now.move(\'up\', maze_now) elif event.key == pygame.K_DOWN: is_move = hero_now.move(\'down\', maze_now) elif event.key == pygame.K_LEFT: is_move = hero_now.move(\'left\', maze_now) elif event.key == pygame.K_RIGHT: is_move = hero_now.move(\'right\', maze_now) num_steps += int(is_move) hero_now.draw(screen) maze_now.draw(screen) # ----显示一些信息 showText(screen, font, \'LEVELDONE: %d\' % num_levels, (255, 0, 0), (10, 10)) showText(screen, font, \'BESTSCORE: %s\' % best_scores, (255, 0, 0), (210, 10)) showText(screen, font, \'USEDSTEPS: %s\' % num_steps, (255, 0, 0), (410, 10)) showText(screen, font, \'S: your starting point D: your destination\', (255, 0, 0), (10, 600)) # ----判断游戏是否胜利 if (hero_now.coordinate[0] == cfg.MAZESIZE[1] - 1) and (hero_now.coordinate[1] == cfg.MAZESIZE[0] - 1): break pygame.display.update() # --更新最优成绩 if best_scores == \'None\': best_scores = num_steps else: if best_scores > num_steps: best_scores = num_steps # --关卡切换 Interface(screen, cfg, mode=\'game_switch\') \'\'\'run\'\'\' if __name__ == \'__main__\': main(cfg)
…未完
太多了,好累呀!喜欢的就去资源里面下载吧 大概十几二十个游戏源码
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