目录
游戏截图
动态演示
源码分享
state/tool.py
import os import json from abc import abstractmethod import pygame as pg from . import constants as c class State(): def __init__(self): self.start_time = 0.0 self.current_time = 0.0 self.done = False self.next = None self.persist = {} @abstractmethod def startup(self, current_time, persist): \'\'\'abstract method\'\'\' def cleanup(self): self.done = False return self.persist @abstractmethod def update(self, surface, keys, current_time): \'\'\'abstract method\'\'\' class Control(): def __init__(self): self.screen = pg.display.get_surface() self.done = False self.clock = pg.time.Clock() self.fps = 60 self.keys = pg.key.get_pressed() self.mouse_pos = None self.mouse_click = [False, False] # value:[left mouse click, right mouse click] self.current_time = 0.0 self.state_dict = {} self.state_name = None self.state = None self.game_info = {c.CURRENT_TIME:0.0, c.LEVEL_NUM:c.START_LEVEL_NUM} def setup_states(self, state_dict, start_state): self.state_dict = state_dict self.state_name = start_state self.state = self.state_dict[self.state_name] self.state.startup(self.current_time, self.game_info) def update(self): self.current_time = pg.time.get_ticks() if self.state.done: self.flip_state() self.state.update(self.screen, self.current_time, self.mouse_pos, self.mouse_click) self.mouse_pos = None self.mouse_click[0] = False self.mouse_click[1] = False def flip_state(self): previous, self.state_name = self.state_name, self.state.next persist = self.state.cleanup() self.state = self.state_dict[self.state_name] self.state.startup(self.current_time, persist) def event_loop(self): for event in pg.event.get(): if event.type == pg.QUIT: self.done = True elif event.type == pg.KEYDOWN: self.keys = pg.key.get_pressed() elif event.type == pg.KEYUP: self.keys = pg.key.get_pressed() elif event.type == pg.MOUSEBUTTONDOWN: self.mouse_pos = pg.mouse.get_pos() self.mouse_click[0], _, self.mouse_click[1] = pg.mouse.get_pressed() print(\'pos:\', self.mouse_pos, \' mouse:\', self.mouse_click) def main(self): while not self.done: self.event_loop() self.update() pg.display.update() self.clock.tick(self.fps) print(\'game over\') def get_image(sheet, x, y, width, height, colorkey=c.BLACK, scale=1): image = pg.Surface([width, height]) rect = image.get_rect() image.blit(sheet, (0, 0), (x, y, width, height)) image.set_colorkey(colorkey) image = pg.transform.scale(image, (int(rect.width*scale), int(rect.height*scale))) return image def load_image_frames(directory, image_name, colorkey, accept): frame_list = [] tmp = {} # image_name is \"Peashooter\", pic name is \'Peashooter_1\', get the index 1 index_start = len(image_name) + 1 frame_num = 0; for pic in os.listdir(directory): name, ext = os.path.splitext(pic) if ext.lower() in accept: index = int(name[index_start:]) img = pg.image.load(os.path.join(directory, pic)) if img.get_alpha(): img = img.convert_alpha() else: img = img.convert() img.set_colorkey(colorkey) tmp[index]= img frame_num += 1 for i in range(frame_num): frame_list.append(tmp[i]) return frame_list def load_all_gfx(directory, colorkey=c.WHITE, accept=(\'.png\', \'.jpg\', \'.bmp\', \'.gif\')): graphics = {} for name1 in os.listdir(directory): # subfolders under the folder resources\\graphics dir1 = os.path.join(directory, name1) if os.path.isdir(dir1): for name2 in os.listdir(dir1): dir2 = os.path.join(dir1, name2) if os.path.isdir(dir2): # e.g. subfolders under the folder resources\\graphics\\Zombies for name3 in os.listdir(dir2): dir3 = os.path.join(dir2, name3) # e.g. subfolders or pics under the folder resources\\graphics\\Zombies\\ConeheadZombie if os.path.isdir(dir3): # e.g. it\'s the folder resources\\graphics\\Zombies\\ConeheadZombie\\ConeheadZombieAttack image_name, _ = os.path.splitext(name3) graphics[image_name] = load_image_frames(dir3, image_name, colorkey, accept) else: # e.g. pics under the folder resources\\graphics\\Plants\\Peashooter image_name, _ = os.path.splitext(name2) graphics[image_name] = load_image_frames(dir2, image_name, colorkey, accept) break else: # e.g. pics under the folder resources\\graphics\\Screen name, ext = os.path.splitext(name2) if ext.lower() in accept: img = pg.image.load(dir2) if img.get_alpha(): img = img.convert_alpha() else: img = img.convert() img.set_colorkey(colorkey) graphics[name] = img return graphics def loadZombieImageRect(): file_path = os.path.join(\'source\', \'data\', \'entity\', \'zombie.json\') f = open(file_path) data = json.load(f) f.close() return data[c.ZOMBIE_IMAGE_RECT] def loadPlantImageRect(): file_path = os.path.join(\'source\', \'data\', \'entity\', \'plant.json\') f = open(file_path) data = json.load(f) f.close() return data[c.PLANT_IMAGE_RECT] pg.init() pg.display.set_caption(c.ORIGINAL_CAPTION) SCREEN = pg.display.set_mode(c.SCREEN_SIZE) GFX = load_all_gfx(os.path.join(\"resources\",\"graphics\")) ZOMBIE_RECT = loadZombieImageRect() PLANT_RECT = loadPlantImageRect()
state/constants.py
START_LEVEL_NUM = 1 ORIGINAL_CAPTION = \'Plant VS Zombies Game\' SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT) GRID_X_LEN = 9 GRID_Y_LEN = 5 GRID_X_SIZE = 80 GRID_Y_SIZE = 100 WHITE = (255, 255, 255) NAVYBLUE = ( 60, 60, 100) SKY_BLUE = ( 39, 145, 251) BLACK = ( 0, 0, 0) LIGHTYELLOW = (234, 233, 171) RED = (255, 0, 0) PURPLE = (255, 0, 255) GOLD = (255, 215, 0) GREEN = ( 0, 255, 0) SIZE_MULTIPLIER = 1.3 #GAME INFO DICTIONARY KEYS CURRENT_TIME = \'current time\' LEVEL_NUM = \'level num\' #STATES FOR ENTIRE GAME MAIN_MENU = \'main menu\' LOAD_SCREEN = \'load screen\' GAME_LOSE = \'game los\' GAME_VICTORY = \'game victory\' LEVEL = \'level\' MAIN_MENU_IMAGE = \'MainMenu\' OPTION_ADVENTURE = \'Adventure\' GAME_LOOSE_IMAGE = \'GameLoose\' GAME_VICTORY_IMAGE = \'GameVictory\' #MAP COMPONENTS BACKGROUND_NAME = \'Background\' BACKGROUND_TYPE = \'background_type\' INIT_SUN_NAME = \'init_sun_value\' ZOMBIE_LIST = \'zombie_list\' MAP_EMPTY = 0 MAP_EXIST = 1 BACKGROUND_OFFSET_X = 220 MAP_OFFSET_X = 35 MAP_OFFSET_Y = 100 #MENUBAR CHOOSEBAR_TYPE = \'choosebar_type\' CHOOSEBAR_STATIC = 0 CHOOSEBAR_MOVE = 1 CHOSSEBAR_BOWLING = 2 MENUBAR_BACKGROUND = \'ChooserBackground\' MOVEBAR_BACKGROUND = \'MoveBackground\' PANEL_BACKGROUND = \'PanelBackground\' START_BUTTON = \'StartButton\' CARD_POOL = \'card_pool\' MOVEBAR_CARD_FRESH_TIME = 6000 CARD_MOVE_TIME = 60 #PLANT INFO PLANT_IMAGE_RECT = \'plant_image_rect\' CAR = \'car\' SUN = \'Sun\' SUNFLOWER = \'SunFlower\' PEASHOOTER = \'Peashooter\' SNOWPEASHOOTER = \'SnowPea\' WALLNUT = \'WallNut\' CHERRYBOMB = \'CherryBomb\' THREEPEASHOOTER = \'Threepeater\' REPEATERPEA = \'RepeaterPea\' CHOMPER = \'Chomper\' CHERRY_BOOM_IMAGE = \'Boom\' PUFFSHROOM = \'PuffShroom\' POTATOMINE = \'PotatoMine\' SQUASH = \'Squash\' SPIKEWEED = \'Spikeweed\' JALAPENO = \'Jalapeno\' SCAREDYSHROOM = \'ScaredyShroom\' SUNSHROOM = \'SunShroom\' ICESHROOM = \'IceShroom\' HYPNOSHROOM = \'HypnoShroom\' WALLNUTBOWLING = \'WallNutBowling\' REDWALLNUTBOWLING = \'RedWallNutBowling\' PLANT_HEALTH = 5 WALLNUT_HEALTH = 30 WALLNUT_CRACKED1_HEALTH = 20 WALLNUT_CRACKED2_HEALTH = 10 WALLNUT_BOWLING_DAMAGE = 10 PRODUCE_SUN_INTERVAL = 7000 FLOWER_SUN_INTERVAL = 22000 SUN_LIVE_TIME = 7000 SUN_VALUE = 25 ICE_SLOW_TIME = 2000 FREEZE_TIME = 7500 ICETRAP = \'IceTrap\' #PLANT CARD INFO CARD_SUNFLOWER = \'card_sunflower\' CARD_PEASHOOTER = \'card_peashooter\' CARD_SNOWPEASHOOTER = \'card_snowpea\' CARD_WALLNUT = \'card_wallnut\' CARD_CHERRYBOMB = \'card_cherrybomb\' CARD_THREEPEASHOOTER = \'card_threepeashooter\' CARD_REPEATERPEA = \'card_repeaterpea\' CARD_CHOMPER = \'card_chomper\' CARD_PUFFSHROOM = \'card_puffshroom\' CARD_POTATOMINE = \'card_potatomine\' CARD_SQUASH = \'card_squash\' CARD_SPIKEWEED = \'card_spikeweed\' CARD_JALAPENO = \'card_jalapeno\' CARD_SCAREDYSHROOM = \'card_scaredyshroom\' CARD_SUNSHROOM = \'card_sunshroom\' CARD_ICESHROOM = \'card_iceshroom\' CARD_HYPNOSHROOM = \'card_hypnoshroom\' CARD_REDWALLNUT = \'card_redwallnut\' #BULLET INFO BULLET_PEA = \'PeaNormal\' BULLET_PEA_ICE = \'PeaIce\' BULLET_MUSHROOM = \'BulletMushRoom\' BULLET_DAMAGE_NORMAL = 1 #ZOMBIE INFO ZOMBIE_IMAGE_RECT = \'zombie_image_rect\' ZOMBIE_HEAD = \'ZombieHead\' NORMAL_ZOMBIE = \'Zombie\' CONEHEAD_ZOMBIE = \'ConeheadZombie\' BUCKETHEAD_ZOMBIE = \'BucketheadZombie\' FLAG_ZOMBIE = \'FlagZombie\' NEWSPAPER_ZOMBIE = \'NewspaperZombie\' BOOMDIE = \'BoomDie\' LOSTHEAD_HEALTH = 5 NORMAL_HEALTH = 10 FLAG_HEALTH = 15 CONEHEAD_HEALTH = 20 BUCKETHEAD_HEALTH = 30 NEWSPAPER_HEALTH = 15 ATTACK_INTERVAL = 1000 ZOMBIE_WALK_INTERVAL = 70 ZOMBIE_START_X = SCREEN_WIDTH + 50 #STATE IDLE = \'idle\' FLY = \'fly\' EXPLODE = \'explode\' ATTACK = \'attack\' ATTACKED = \'attacked\' DIGEST = \'digest\' WALK = \'walk\' DIE = \'die\' CRY = \'cry\' FREEZE = \'freeze\' SLEEP = \'sleep\' #LEVEL STATE CHOOSE = \'choose\' PLAY = \'play\' #BACKGROUND BACKGROUND_DAY = 0 BACKGROUND_NIGHT = 1
state/main.py
from . import tool from . import constants as c from .state import mainmenu, screen, level def main(): game = tool.Control() state_dict = {c.MAIN_MENU: mainmenu.Menu(), c.GAME_VICTORY: screen.GameVictoryScreen(), c.GAME_LOSE: screen.GameLoseScreen(), c.LEVEL: level.Level()} game.setup_states(state_dict, c.MAIN_MENU) game.main()
主执行文件main.py
import pygame as pg from source.main import main if __name__==\'__main__\': main() pg.quit()
© 版权声明
THE END
暂无评论内容