python实现简单的聊天小程序

2021-10-12 0 560

概要

这是一个使用python实现一个简单的聊天室的功能,里面包含群聊,私聊两种聊天方式.实现的方式是使用套接字编程的一个使用TCP协议 c/s结构的聊天室

实现思路

x01 服务端的建立

首先,在服务端,使用socket进行消息的接受,每接受一个socket的请求,就开启一个新的线程来管理消息的分发与接受,同时,又存在一个handler来管理所有的线程,从而实现对聊天室的各种功能的处理

x02 客户端的建立

客户端的建立就要比服务端简单多了,客户端的作用只是对消息的发送以及接受,以及按照特定的规则去输入特定的字符从而实现不同的功能的使用,因此,在客户端这里,只需要去使用两个线程,一个是专门用于接受消息,一个是专门用于发送消息的

至于为什么不用一个呢,那是因为,只用一个的话,当接受了消息,在发送之前接受消息的处于阻塞状态,同理,发送消息也是,那么要是将这两个功能放在一个地方实现,就会导致没有办法连续发送或者接受消息了

实现方式

服务端实现

python实现简单的聊天小程序

python实现简单的聊天小程序

import json
import threading
from socket import *
from time import ctime


class PyChattingServer:
    __socket = socket(AF_INET, SOCK_STREAM, 0)
    __address = (\'\', 12231)

    __buf = 1024

    def __init__(self):
        self.__socket.bind(self.__address)
        self.__socket.listen(20)
        self.__msg_handler = ChattingHandler()

    def start_session(self):
        print(\'等待客户连接...\\r\\n\')
        try:
            while True:
                cs, caddr = self.__socket.accept()
                # 利用handler来管理线程,实现线程之间的socket的相互通信
                self.__msg_handler.start_thread(cs, caddr)
        except socket.error:
            pass


class ChattingThread(threading.Thread):
    __buf = 1024

    def __init__(self, cs, caddr, msg_handler):
        super(ChattingThread, self).__init__()
        self.__cs = cs
        self.__caddr = caddr
        self.__msg_handler = msg_handler

    # 使用多线程管理会话
    def run(self):
        try:
            print(\'...连接来自于:\', self.__caddr)
            data = \'欢迎你到来PY_CHATTING!请输入你的很cooooool的昵称(不能带有空格哟`)\\r\\n\'
            self.__cs.sendall(bytes(data, \'utf-8\'))
            while True:
                data = self.__cs.recv(self.__buf).decode(\'utf-8\')
                if not data:
                    break
                self.__msg_handler.handle_msg(data, self.__cs)
                print(data)
        except socket.error as e:
            print(e.args)
            pass
        finally:
            self.__msg_handler.close_conn(self.__cs)
            self.__cs.close()


class ChattingHandler:
    __help_str = \"[ SYSTEM ]\\r\\n\" \\
                 \"输入/ls,即可获得所有登陆用户信息\\r\\n\" \\
                 \"输入/h,即可获得帮助\\r\\n\" \\
                 \"输入@用户名 (注意用户名后面的空格)+消息,即可发动单聊\\r\\n\" \\
                 \"输入/i,即可屏蔽群聊信息\\r\\n\" \\
                 \"再次输入/i,即可取消屏蔽\\r\\n\" \\
                 \"所有首字符为/的信息都不会发送出去\"

    __buf = 1024
    __socket_list = []

    __user_name_to_socket = {}
    __socket_to_user_name = {}

    __user_name_to_broadcast_state = {}

    def start_thread(self, cs, caddr):
        self.__socket_list.append(cs)
        chat_thread = ChattingThread(cs, caddr, self)
        chat_thread.start()

    def close_conn(self, cs):
        if cs not in self.__socket_list:
            return
        # 去除socket的记录
        nickname = \"SOMEONE\"
        if cs in self.__socket_list:
            self.__socket_list.remove(cs)
        # 去除socket与username之间的映射关系
        if cs in self.__socket_to_user_name:
            nickname = self.__socket_to_user_name[cs]
            self.__user_name_to_socket.pop(self.__socket_to_user_name[cs])
            self.__socket_to_user_name.pop(cs)
            self.__user_name_to_broadcast_state.pop(nickname)
        nickname += \" \"
        # 广播某玩家退出聊天室
        self.broadcast_system_msg(nickname + \"离开了PY_CHATTING\")

    # 管理用户输入的信息
    def handle_msg(self, msg, cs):
        js = json.loads(msg)
        if js[\'type\'] == \"login\":
            if js[\'msg\'] not in self.__user_name_to_socket:
                if \' \' in js[\'msg\']:
                    self.send_to(json.dumps({
                        \'type\': \'login\',
                        \'success\': False,
                        \'msg\': \'账号不能够带有空格\'
                    }), cs)
                else:
                    self.__user_name_to_socket[js[\'msg\']] = cs
                    self.__socket_to_user_name[cs] = js[\'msg\']
                    self.__user_name_to_broadcast_state[js[\'msg\']] = True
                    self.send_to(json.dumps({
                        \'type\': \'login\',
                        \'success\': True,
                        \'msg\': \'昵称建立成功,输入/ls可查看所有在线的人,输入/help可以查看帮助(所有首字符为/的消息都不会发送)\'
                    }), cs)
                    # 广播其他人,他已经进入聊天室
                    self.broadcast_system_msg(js[\'msg\'] + \"已经进入了聊天室\")
            else:
                self.send_to(json.dumps({
                    \'type\': \'login\',
                    \'success\': False,
                    \'msg\': \'账号已存在\'
                }), cs)
        # 若玩家处于屏蔽模式,则无法发送群聊消息
        elif js[\'type\'] == \"broadcast\":
            if self.__user_name_to_broadcast_state[self.__socket_to_user_name[cs]]:
                self.broadcast(js[\'msg\'], cs)
            else:
                self.send_to(json.dumps({
                    \'type\': \'broadcast\',
                    \'msg\': \'屏蔽模式下无法发送群聊信息\'
                }), cs)
        elif js[\'type\'] == \"ls\":
            self.send_to(json.dumps({
                \'type\': \'ls\',
                \'msg\': self.get_all_login_user_info()
            }), cs)
        elif js[\'type\'] == \"help\":
            self.send_to(json.dumps({
                \'type\': \'help\',
                \'msg\': self.__help_str
            }), cs)
        elif js[\'type\'] == \"sendto\":
            self.single_chatting(cs, js[\'nickname\'], js[\'msg\'])
        elif js[\'type\'] == \"ignore\":
            self.exchange_ignore_state(cs)

    def exchange_ignore_state(self, cs):
        if cs in self.__socket_to_user_name:
            state = self.__user_name_to_broadcast_state[self.__socket_to_user_name[cs]]
            if state:
                state = False
            else:
                state = True
            self.__user_name_to_broadcast_state.pop(self.__socket_to_user_name[cs])
            self.__user_name_to_broadcast_state[self.__socket_to_user_name[cs]] = state
            if self.__user_name_to_broadcast_state[self.__socket_to_user_name[cs]]:
                msg = \"通常模式\"
            else:
                msg = \"屏蔽模式\"
            self.send_to(json.dumps({
                \'type\': \'ignore\',
                \'success\': True,
                \'msg\': \'[TIME : %s]\\r\\n[ SYSTEM ] : %s\\r\\n\' % (ctime(), \"模式切换成功,现在是\" + msg)
            }), cs)
        else:
            self.send_to({
                \'type\': \'ignore\',
                \'success\': False,
                \'msg\': \'切换失败\'
            }, cs)

    def single_chatting(self, cs, nickname, msg):
        if nickname in self.__user_name_to_socket:
            msg = \'[TIME : %s]\\r\\n[ %s CHATTING TO %s ] : %s\\r\\n\' % (
                ctime(), self.__socket_to_user_name[cs], nickname, msg)
            self.send_to_list(json.dumps({
                \'type\': \'single\',
                \'msg\': msg
            }), self.__user_name_to_socket[nickname], cs)
        else:
            self.send_to(json.dumps({
                \'type\': \'single\',
                \'msg\': \'该用户不存在\'
            }), cs)
        print(nickname)

    def send_to_list(self, msg, *cs):
        for i in range(len(cs)):
            self.send_to(msg, cs[i])

    def get_all_login_user_info(self):
        login_list = \"[ SYSTEM ] ALIVE USER : \\r\\n\"
        for key in self.__socket_to_user_name:
            login_list += self.__socket_to_user_name[key] + \",\\r\\n\"
        return login_list

    def send_to(self, msg, cs):
        if cs not in self.__socket_list:
            self.__socket_list.append(cs)
        cs.sendall(bytes(msg, \'utf-8\'))

    def broadcast_system_msg(self, msg):
        data = \'[TIME : %s]\\r\\n[ SYSTEM ] : %s\\r\\n\' % (ctime(), msg)
        js = json.dumps({
            \'type\': \'system_msg\',
            \'msg\': data
        })
        # 屏蔽了群聊的玩家也可以获得系统的群发信息
        for i in range(len(self.__socket_list)):
            if self.__socket_list[i] in self.__socket_to_user_name:
                self.__socket_list[i].sendall(bytes(js, \'utf-8\'))

    def broadcast(self, msg, cs):
        data = \'[TIME : %s]\\r\\n[%s] : %s\\r\\n\' % (ctime(), self.__socket_to_user_name[cs], msg)
        js = json.dumps({
            \'type\': \'broadcast\',
            \'msg\': data
        })
        # 没有的登陆的玩家无法得知消息,屏蔽了群聊的玩家也没办法获取信息
        for i in range(len(self.__socket_list)):
            if self.__socket_list[i] in self.__socket_to_user_name \\
                    and self.__user_name_to_broadcast_state[self.__socket_to_user_name[self.__socket_list[i]]]:
                self.__socket_list[i].sendall(bytes(js, \'utf-8\'))


def main():
    server = PyChattingServer()
    server.start_session()


main()

客户端的实现

python实现简单的聊天小程序

python实现简单的聊天小程序

import json
import threading
from socket import *

is_login = False
is_broadcast = True


class ClientReceiveThread(threading.Thread):
    __buf = 1024

    def __init__(self, cs):
        super(ClientReceiveThread, self).__init__()
        self.__cs = cs

    def run(self):
        self.receive_msg()

    def receive_msg(self):
        while True:
            msg = self.__cs.recv(self.__buf).decode(\'utf-8\')
            if not msg:
                break
            js = json.loads(msg)
            if js[\'type\'] == \"login\":
                if js[\'success\']:
                    global is_login
                    is_login = True
                print(js[\'msg\'])
            elif js[\'type\'] == \"ignore\":
                if js[\'success\']:
                    global is_broadcast
                    if is_broadcast:
                        is_broadcast = False
                    else:
                        is_broadcast = True
                print(js[\'msg\'])
            else:
                if not is_broadcast:
                    print(\"[现在处于屏蔽模式]\")
                print(js[\'msg\'])


class ClientSendMsgThread(threading.Thread):

    def __init__(self, cs):
        super(ClientSendMsgThread, self).__init__()
        self.__cs = cs

    def run(self):
        self.send_msg()

    # 根据不同的输入格式来进行不同的聊天方式
    def send_msg(self):
        while True:
            js = None
            msg = input()
            if not is_login:
                js = json.dumps({
                    \'type\': \'login\',
                    \'msg\': msg
                })
            elif msg[0] == \"@\":
                data = msg.split(\' \')
                if not data:
                    print(\"请重新输入\")
                    break
                nickname = data[0]
                nickname = nickname.strip(\"@\")
                if len(data) == 1:
                    data.append(\" \")
                js = json.dumps({
                    \'type\': \'sendto\',
                    \'nickname\': nickname,
                    \'msg\': data[1]
                })
            elif msg == \"/help\":
                js = json.dumps({
                    \'type\': \'help\',
                    \'msg\': None
                })
            elif msg == \"/ls\":
                js = json.dumps({
                    \'type\': \'ls\',
                    \'msg\': None
                })
            elif msg == \"/i\":
                js = json.dumps({
                    \'type\': \'ignore\',
                    \'msg\': None
                })
            else:
                if msg[0] != \'/\':
                    js = json.dumps({
                        \'type\': \'broadcast\',
                        \'msg\': msg
                    })
            if js is not None:
                self.__cs.sendall(bytes(js, \'utf-8\'))


def main():
    buf = 1024
    # 改变这个的地址,变成服务器的地址,那么只要部署到服务器上就可以全网使用了
    address = (\"127.0.0.1\", 12231)
    cs = socket(AF_INET, SOCK_STREAM, 0)
    cs.connect(address)
    data = cs.recv(buf).decode(\"utf-8\")
    if data:
        print(data)
    receive_thread = ClientReceiveThread(cs)
    receive_thread.start()
    send_thread = ClientSendMsgThread(cs)
    send_thread.start()
    while True:
        pass


main()

这样一个简单的聊天室就建立了。

总结

在这个实现聊天室当中,我使用的是json格式的字符串信息来编写的协议,或许,也可以使用一些更加简单的方式去实现

其实这个聊天室也就是一个最基本的socket编程的实现方案,也是一些属于网络方面的比较简单的编写吧

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持自学编程网。

遇见资源网 Python python实现简单的聊天小程序 http://www.ox520.com/29249.html

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